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Jan 28, 2009, 11:10 PM // 23:10 | #481 |
Furnace Stoker
Join Date: Aug 2006
Location: Canada, B.C. Vancouver. aka.. amazing.
Guild: [Sith]
Profession: W/Me
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I like the idea of capless.. It means they can make some seriously intense elite missions. Have extremely rare item drops in high areas.. They can also create greater money sinks for armor/weapons/mats.. etc. Also it will promote quest completion to increase your own level.. This will also allow for more indeapth skill ballancing. SB's in accordance to areas and developement of attributes in enemies. More bad guys like EotN that have multiple skills from different professions. I also like the idea that they can add more and more onto the game and it will always be difficult.
This wouldn't make rare weapons go away, because eventually you reach the top and everyone will get the same max damage weapons eventually. It just means it takes alot longer to get there, so having an account with 6 max level characters is actually a serious accomplishment. And so it should be. I've also read that you're actions affect the game (See IGN GW2 report), so hopefully this means that each characters progression through the game can be significantly different from the last. Also, having higher level caps means having more areas to get through, which means more outposts. In turn more quests.. Missions... Armor.. Weapon types... So all of a sudden a higher level cap means you can expand everything about the game 10 fold. Larger arenas and mission maps for higher levels. More areas, more different types of armors and weapons... In the end, a higher level cap will benefit the PVE aspect of the game hugely, and the PvP not quite as much.... PvP you get to have more lower level arenas, where people may design builds and sets of armor/weapons/skills specifically for a particular level. So there would be more diversity in PvP in the respect of more attention to detail on attribute point spread... Just a few thoughts. ex Diablo 2 player. (high levels are godlike, GRIND ON!) |
Jan 29, 2009, 12:03 AM // 00:03 | #482 |
Desert Nomad
Join Date: Mar 2006
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Note: I refuse to read 25 pages of comments.
Their theory of capless will probably be like how GW is right now. Attribute gets capped at a certain level (probably around level 20 again) but they'll put a number to each "level" we obtain afterwards. But instead of how many skill points our characters have being of any indication of how much we've played, it'll be replaced with an actual level visible for all to see. |
Jan 29, 2009, 03:19 AM // 03:19 | #483 |
Lion's Arch Merchant
Join Date: Dec 2006
Location: Alabama
Profession: Mo/D
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I like a fairly low level cap (like 20) because it gives us a bigger focus on developing our skill sets. Now, I've never played WoW, so I'm not really sure how much of an impact level difference has in the game, but I do agree with Blizzard's increasing the level cap in WoW as expansions [not necessarily campaigns (if ANet uses the campaign scheme again)] are released. That's something I'd like to see incorporated in GW2.
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Jan 29, 2009, 03:32 AM // 03:32 | #484 |
Frost Gate Guardian
Join Date: May 2006
Guild: VILE
Profession: N/
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what i would do it have a base level cap where your toon can not get any stronger but have your level go higher so it gives the benifit of both worlds
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Jan 29, 2009, 08:18 PM // 20:18 | #485 | ||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Feb 01, 2009, 07:27 AM // 07:27 | #486 | |||||
Hall Hero
Join Date: Feb 2006
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Unless you point out to ANet saying "we want you to do only this now", then the "endgame" is fueled by naught but personal theories and experiences.
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Only if you don't want that something to change. That's always a problem artists will face: there's going to be just as many people wanting them to change as there are those against it (copy-paste). Quote:
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In regards to those who like to feel "uber", I don't think ANet can help the fact that those people are so easy to please. If you're trying to combat these type of people, the only way you're going to accomplish anything along those lines is to make everyone 100% the same 100% of the time. Quote:
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Feb 01, 2009, 08:35 AM // 08:35 | #487 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Feb 01, 2009, 09:48 AM // 09:48 | #488 | ||||
Hall Hero
Join Date: Feb 2006
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Aside from that, I see just as much "evidence" as it being a "shift away from" as well as "in addition to". Quote:
Then why do I still consider the philosophy largely intact while you consider it entirely broken? Quote:
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And no, all ANet needs isn't people who "wait and see". They just need their game to be free to play. No matter what happens in Guild Wars, that's always going to be the chief reason why it's so paramountly popular. sup /rank + lots of money + elite armor + rare weapons. Even when everyone was "the same", there were those who still acted with an air of superiority i.e. elitists. You can't combat it, you can only attempt to kill it. Unfortunately doing so sacrifices far too much, and even then you'll still have a few people running their mouths. |
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Feb 01, 2009, 10:36 AM // 10:36 | #489 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Feb 01, 2009, 05:16 PM // 17:16 | #490 |
Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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A level 20 cap again would be stupid. I'm in favor of 40+. More time to focus on the content and have an incentive to go through it. Also I hope they don't make the gear totally equal endgame, because then it just becomes another rock/paper/scissors game where pros and noobs alike share gear which IMO isn't fair.
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Feb 01, 2009, 08:55 PM // 20:55 | #491 | |||
Hall Hero
Join Date: Feb 2006
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Sorry bro. You will for that poll, because not everyone will share your view (I kind of feel like I shouldn't have had to say that). If all we needed were numbers we wouldn't need forums. Quote:
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Second. Sidekick system, another thing we know very little about. Also, I'm glad you put in the keyword "potential". You're right when ANet could go all "HURR DURR" and make a game where level is the emphasis, or it could be done in one of the "good" ways I listed earlier. Or they could pull out with something else entirely unique. |
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Feb 01, 2009, 10:58 PM // 22:58 | #492 | |||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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The only thing that can even be questioned is how many people enjoy the new direction compared to the old direction, and in that situation a very well educated guess is that people who played in the old days enjoyed it more. Does that mean the game today is bad and that people don't enjoy it? Not neccessarily...but I suppose thats all opinion. The facts still remain though. Quote:
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Feb 01, 2009, 11:35 PM // 23:35 | #493 | |||
Hall Hero
Join Date: Feb 2006
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Non biased or nostalgia flavored discussion. If you just say "this is bad" to someone you're not giving them any direction in how to correct it. Then again, that's entirely dependent on self: some believe that they shouldn't have to give directions. There is change, I already said I can't deny it. But I don't consider all of it for the worst. The facts remain, but we don't have everyone's collectives thoughts about those facts - which is vital, and also very hard to get. Quote:
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But I'd much rather have the chance (chance!) to experience an elitist as opposed to completely abandoning any way of marking progress or development (which is probably the only thing that's actually going to put a dent in elitsts). All in all, it depends on how much of a damper - if any at all - elitism puts on your gameplay. Since that too is massively varied it's seldom taken into account. |
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Feb 02, 2009, 12:47 AM // 00:47 | #494 | |||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Feb 02, 2009, 12:49 AM // 00:49 | #495 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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If you two are going to continue to argue between yourselves, take it to PMs.
Stay on topic, or this will be closed.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Feb 02, 2009, 01:07 AM // 01:07 | #496 |
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Feb 02, 2009, 02:45 AM // 02:45 | #497 |
EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Awaiting the wall of text response...
__________________
All seems lost now, but still we must fight on. |
Feb 02, 2009, 03:40 AM // 03:40 | #498 |
Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
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I don't really want anything higher than a level 20 cap. I get bored of classes very quickly and I tried WoW for a month, but I was never dedicated to one character long enough to do anything with them. In GW, I have been able to get a lvl 20 of every class so i can do whatever i want instead of being tied down to one character.
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Feb 02, 2009, 05:01 AM // 05:01 | #499 |
Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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IMO the lvl 20 cap is one of the best things about GW. Changing it for a higher cap in GW2 would be one more in the list of things which make it more and more a wannabe WoW clone, which of course, I will not buy.
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Feb 02, 2009, 05:14 AM // 05:14 | #500 |
Guest01
Join Date: Jul 2006
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when the GW characters begin to look more like cartoons that should be running around the WB lot saying 'helo nurse!', THEN you can call it a WoW wannabe!
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